Should i get metroid other m




















Sometimes you will find yourself ripped from the action and pulled into a sienna-tinted first-person perspective. At this point the game expects you to examine your surroundings, and scan a certain object or item to activate the next cut-scene.

Sadly, this is sometimes easier said than done. Whether it was a Galactic Federation logo on a downed enemy or a distant slime trail, I spent much of the early game haphazardly scoping my surroundings just hoping to luck across the right area of the environment so I could perform my scan and get back to the action.

This belabored first-person perspective is bad, but the occasional shift to the over-the-shoulder third-person view is far worse. This is due less to the onslaught of ravenous enemies — which are present, of course, but you have the ammo to deal with them — and more to do with what I have come to think of as "investigation mode.

It represents the worst kind of "walking tank" controls, and it does nothing more than make the player long for the tight response of the primary control scheme. It is yet another unfortunate example of the lengths the game goes to in a foolhardy effort to propel the plot. Yes, I understand that it is important that suspense build between events and that exploring a derelict space craft is a great way to do it just ask the guys behind Dead Space , but the regular running and jumping and shooting is so damn tight in Metroid: Other M that these interstitial periods can't help but feel like letdowns.

It's really a good thing that the bulk of the game's controls are so highly polished, because Metroid: Other M is hard. Brutally so at times. As you work your way through familiar locales fighting freshly-skinned but familiar enemies to discover familiar power-ups bombs, missiles, energy tanks, suit upgrades, etc.

In the absence of even the vaguest of hyperbole, I have to say that this is the most difficult game I have ever played on the Wii.

Though I suppose it does bear mentioning that outlandish difficulty is the very hallmark of a Team Ninja production. Between swarms of enemies, regularly scripted mini-boss battles, environmental hazards and that good, old fashioned jump-puzzle mechanic, the game can be downright vicious.

In its defense, navigation booths, the game's save points, are properly spaced, and additional in-mission restart points prevent you from having to re-traverse already conquered terrain in almost every instance.

The game even goes so far as to include a "concentration" feature that's sole purpose is to allow Samus to regain a modicum of energy and restore her missile supply after having her butt handed to her in a tough fight. It is a feature that provides much needed succor throughout the gaming experience, but, sadly, leaves Samus completely open to attack in the process. In spite of the above enumerated concessions you will get frustrated by Metroid: Other M.

You will swear and scowl when trying to access that just-out-of-reach power-up. You will be confounded while pondering exactly what sort of parkour hoodoo one needs to execute involving Morph Ball, bombs and wall-jumps to reach that particular ledge. And, if you're anything like me, you will die. A lot. However, said audience is a tad narrow. Longtime fans of the series will likely appreciate the story, the fact that the enigmatic Samus becomes slightly less so, but might be put off by the game's difficulty.

Likewise, teens — as this is a T-rated title — who may feel their gaming palate a bit too refined for many of the system's other landmark titles will dig the hardcore challenge, but might not care to penetrate the distinctly eastern style of oddly convoluted storytelling. And so I am left with no other option but to give a highly qualified recommendation to Metroid: Other M.

At its worst it is a quick, cheap death or, worse yet, a sluggish, sometimes tortuous crawl toward whatever comes next. It breaks gameplay as much as a elephant breaks a living room. If they incorporated the numchuck as movement, then it would be awesome. Second gripe is the horrible voice acting. The last gripe is the, "Wtf, that was the final boss? It basically finishes the story with a QTE.

I would recommend this g ame because I did have fun with it. Treat it like a speed run and the fast pace-ed-ness of the game will be a thrill. Metroid: Other M is a very fun fast-paced run and gun shooting game. The gameplay is fun and the storyline is engaging. It's an incredibly fun game that will keep you entertained for a while.

My only complaints are that the switching to the first-person view during gameplay can be awkward at times, and the actions that you must complete between cutscenes can also be frustrating and interrupts the flow of gameplay. There are times where you cannot proceed unless you look for and "identify" important objects while trapped in first person mode. These "pixel hunts" can be frustrating because the objects are often hard to find. Other than that, this is quite an excellent game, and definitely worth the price I paid.

Skip to main content. Metroid: Other M Nintendo Wii, 4. About this product. Make an offer:. Auction: Brand New. Stock photo. Brand new: Lowest price The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable.

Release Date: Condition: New. Number Of Discs: 0. See all 34 brand new listings. Buy It Now. Add to cart. Sold by rarewaves-usa The campaign delves deeper into Samus' personal history. Samus, along with a Galactic Federation platoon led by Adam, must explore an abandoned ship. On the way, Samus experiences flashbacks to past missions with Adam revealing new facets about her background. If you've ever wondered about the history of Samus Aran, this Nintendo title answers all your questions.

The makers of the Ninja Gaiden series bring fast-paced combat, a cinematic presentation, and distinctive controls to the game. This Nintendo title is primarily played while holding the Wii Remote horizontally. Samus mainly blasts aliens to pieces with her blaster, though now she cis able to get up close and personal with foes. For the first time in these games, melee moves are now part of her repertoire. When an enemy is low on health, she dispatches them with a flurry of punches and kicks.

You find plenty of familiar weapons as you explore, including the Ice Beam and the Varia Suit. In addition to the weapons, there are some of the NES franchise's classic enemies.

In this game, the evil dragon Ridley returns for one last battle with Samus. This Metroid Prime Nintendo title takes place on a starship, yet it still offers a variety of environments. This ship was home to a number of experiments, each conducted in their own individual ecosystem. You travel across forests, through lava-filled environments, and into ice-covered caves. Each room holds a number of secrets. By thoroughly exploring the environment, Samus finds extra energy and weapons.

The number of hidden secrets doubles the content found in the game. While the game takes 10 hours to complete, if you're looking for every secret, it takes roughly 20 hours. However, the game still uses the first-person perspective for certain actions. For example, the game uses a first-person view for scanning environments or shooting specific targets.

Switch between views instantly by pointing the Wii Remote directly at the screen. Series co-creator Yoshio Sakamoto approached Team Ninja to handle both the story and gameplay duties.



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